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Don Norman

0 Comments 1 de janeiro de 2000

“It’s not enough that we build products that function, that are understandable and usable, we also need to build products that bring joy and excitement, pleasure and fun, and yes, beauty to people’s lives.”

Mark Weiser

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“For thirty years most interface design, and most comptuer design, has been headed down the path of the “dramatic” machine. Its highest idea is to make a computer so exciting, so wonderful, so interesting, that we never want to be without it. A less-traveled path I call the “invisible”; its highest idea is to make […]

Norbert Wiener

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“It is the thesis of this book that society can only be understood through a study of the messages and the communication facilities which belong to it; and that in the future development of these messages and communication facilities, messages between man and machines, between machines and man, and between machine and machine, are destined […]

Joel Spolsky

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“Usability, fundamentally, is a matter of bringing a bit of human rights into the world of computer-human interaction. It’s a way to let our ideals shine through in our software, no matter how mundane the software is. You may think that you’re stuck in a boring, drab IT department making mind-numbing inventory software that only […]

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